96 lines
2.5 KiB
C
96 lines
2.5 KiB
C
|
/*
|
||
|
Copyright (C) 2001-2006, William Joseph.
|
||
|
All Rights Reserved.
|
||
|
|
||
|
This file is part of GtkRadiant.
|
||
|
|
||
|
GtkRadiant is free software; you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation; either version 2 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
GtkRadiant is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with GtkRadiant; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||
|
*/
|
||
|
|
||
|
#if !defined( INCLUDED_TEXTUREENTRY_H )
|
||
|
#define INCLUDED_TEXTUREENTRY_H
|
||
|
|
||
|
#include "gtkutil/idledraw.h"
|
||
|
|
||
|
#include "generic/static.h"
|
||
|
#include "signal/isignal.h"
|
||
|
#include "shaderlib.h"
|
||
|
|
||
|
#include "texwindow.h"
|
||
|
|
||
|
template<typename StringList>
|
||
|
class EntryCompletion {
|
||
|
ui::ListStore m_store;
|
||
|
IdleDraw m_idleUpdate;
|
||
|
public:
|
||
|
EntryCompletion() : m_store(ui::null), m_idleUpdate(UpdateCaller(*this))
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void connect(ui::Entry entry);
|
||
|
|
||
|
void append(const char *string);
|
||
|
|
||
|
using AppendCaller = MemberCaller<EntryCompletion, void(const char *), &EntryCompletion::append>;
|
||
|
|
||
|
void fill();
|
||
|
|
||
|
void clear();
|
||
|
|
||
|
void update();
|
||
|
|
||
|
using UpdateCaller = MemberCaller<EntryCompletion, void(), &EntryCompletion::update>;
|
||
|
};
|
||
|
|
||
|
class TextureNameList {
|
||
|
public:
|
||
|
void forEach(const ShaderNameCallback &callback) const
|
||
|
{
|
||
|
for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
|
||
|
IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
|
||
|
|
||
|
if (shader_equal_prefix(shader->getName(), "textures/")) {
|
||
|
callback(shader->getName() + 9);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void connect(const SignalHandler &update) const
|
||
|
{
|
||
|
TextureBrowser_addActiveShadersChangedCallback(update);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
typedef Static<EntryCompletion<TextureNameList> > GlobalTextureEntryCompletion;
|
||
|
|
||
|
|
||
|
class ShaderList {
|
||
|
public:
|
||
|
void forEach(const ShaderNameCallback &callback) const
|
||
|
{
|
||
|
GlobalShaderSystem().foreachShaderName(callback);
|
||
|
}
|
||
|
|
||
|
void connect(const SignalHandler &update) const
|
||
|
{
|
||
|
TextureBrowser_addShadersRealiseCallback(update);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
typedef Static<EntryCompletion<ShaderList> > GlobalShaderEntryCompletion;
|
||
|
|
||
|
|
||
|
#endif
|