124 lines
4.1 KiB
C
124 lines
4.1 KiB
C
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/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//====================================================================
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//
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// Name: l_net.h
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// Function: -
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// Programmer: MrElusive
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// Last update: TTimo: cross-platform version, l_net library
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// Tab size: 2
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// Notes:
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//====================================================================
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//++timo FIXME: the l_net code understands that as the max size for the netmessage_s structure
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// we have defined unsigned char data[MAX_NETMESSAGE] in netmessage_s but actually it cannot be filled completely
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// we need to introduce a new #define and adapt to data[MAX_NETBUFFER]
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#define MAX_NETMESSAGE 1024
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#define MAX_NETADDRESS 32
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "bytebool.h"
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typedef struct address_s
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{
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char ip[MAX_NETADDRESS];
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} address_t;
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typedef struct sockaddr_s
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{
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short sa_family;
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unsigned char sa_data[14];
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} sockaddr_t;
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typedef struct netmessage_s
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{
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unsigned char data[MAX_NETMESSAGE];
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int size;
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int read;
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int readoverflow;
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} netmessage_t;
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typedef struct socket_s
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{
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int socket; //socket number
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sockaddr_t addr; //socket address
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netmessage_t msg; //current message being read
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int remaining; //remaining bytes to read for the current message
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struct socket_s *prev, *next; //prev and next socket in a list
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} socket_t;
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void WinPrint( const char *format, ... );
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//compare addresses
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int Net_AddressCompare( address_t *addr1, address_t *addr2 );
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//gives the address of a socket
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void Net_SocketToAddress( socket_t *sock, address_t *address );
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//converts a string to an address
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void Net_StringToAddress( const char *string, address_t *address );
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//set the address ip port
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void Net_SetAddressPort( address_t *address, int port );
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//send a message to the given socket
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int Net_Send( socket_t *sock, netmessage_t *msg );
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//recieve a message from the given socket
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int Net_Receive( socket_t *sock, netmessage_t *msg );
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//connect to a host
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// NOTE: port is the localhost port, usually 0
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// ex: Net_Connect( "192.168.0.1:39000", 0 )
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socket_t *Net_Connect( address_t *address, int port );
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//disconnect from a host
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void Net_Disconnect( socket_t *sock );
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//returns the local address
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void Net_MyAddress( address_t *address );
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//listen at the given port
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socket_t *Net_ListenSocket( int port );
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//accept new connections at the given socket
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socket_t *Net_Accept( socket_t *sock );
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//setup networking
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int Net_Setup( void );
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//shutdown networking
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void Net_Shutdown( void );
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//message handling
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void NMSG_Clear( netmessage_t *msg );
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void NMSG_WriteChar( netmessage_t *msg, int c );
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void NMSG_WriteByte( netmessage_t *msg, int c );
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void NMSG_WriteShort( netmessage_t *msg, int c );
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void NMSG_WriteLong( netmessage_t *msg, int c );
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void NMSG_WriteFloat( netmessage_t *msg, float c );
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void NMSG_WriteString( netmessage_t *msg, char *string );
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void NMSG_ReadStart( netmessage_t *msg );
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int NMSG_ReadChar( netmessage_t *msg );
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int NMSG_ReadByte( netmessage_t *msg );
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int NMSG_ReadShort( netmessage_t *msg );
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int NMSG_ReadLong( netmessage_t *msg );
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float NMSG_ReadFloat( netmessage_t *msg );
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char *NMSG_ReadString( netmessage_t *msg );
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//++timo FIXME: the WINS_ things are not necessary, they can be made portable arther easily
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const char *WINS_ErrorMessage( int error );
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#ifdef __cplusplus
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}
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#endif
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