VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
59 lines
1.4 KiB
Bash
Executable file
59 lines
1.4 KiB
Bash
Executable file
#!/bin/sh
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if [ $# -lt 1 ]
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then
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exit 1
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fi
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GAMEDIR="$1"
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if [ -d "$GAMEDIR/texturesrc/" ]
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then
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OLDDIR="$(pwd)"
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#find "$GAMEDIR/texturesrc/" -name "*.xcf" | while read TARGA
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#do
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# PATH="$PATH:$OLDDIR" imgtool --ext ktx --bc3_rgba --premul "$TARGA"
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#done
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find "$GAMEDIR/texturesrc/" -name "*.tga" | while read TARGA
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do
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NEWPATH="$(echo "$TARGA" | sed 's/\/texturesrc\//\/textures\//g' | sed 's/\.tga/\.ktx/g')"
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# Only update new
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if [ ! -f "$NEWPATH" ]
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then
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PATH="$PATH:$OLDDIR" imgtool --ext ktx --bc3_rgba --premul "$TARGA"
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fi
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done
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find "$GAMEDIR/texturesrc/" -name "*.png" | while read TARGA
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do
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NEWPATH="$(echo "$TARGA" | sed 's/\/texturesrc\//\/textures\//g' | sed 's/\.png/\.ktx/g')"
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# Only update new
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if [ ! -f "$NEWPATH" ]
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then
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PATH="$PATH:$OLDDIR" imgtool --ext ktx --bc3_rgba --premul "$TARGA"
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fi
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done
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find "$GAMEDIR/texturesrc/" -name "*.ktx" | while read KTXFILE
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do
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NEWPATH="$(echo "$KTXFILE" | sed 's/\/texturesrc\//\/textures\//g')"
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NEWPATHDIR=$(dirname "$NEWPATH")
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mkdir -p "$NEWPATHDIR"
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mv -v "$KTXFILE" "$NEWPATH"
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done
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find "$GAMEDIR/texturesrc/" -name "*.mat" | while read MATFILE
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do
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NEWPATH="$(echo "$MATFILE" | sed 's/\/texturesrc\//\/textures\//g')"
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NEWPATHDIR=$(dirname "$NEWPATH")
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mkdir -p "$NEWPATHDIR"
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sed 's/\.tga/\.ktx/g' "$MATFILE" > "$NEWPATH"
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done
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else
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printf "No %s/texturesrc directory.\n" "$GAMEDIR"
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exit 1
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fi
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