nuclide/Source/server/scihunt
2019-08-21 15:49:35 -07:00
..
client.c Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!) 2019-08-21 15:49:35 -07:00
input.c Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
monster_scientist.cpp More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
server.c Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!) 2019-08-21 15:49:35 -07:00
shdata_parse.c Experimental Corpse stuff, will be ripped out tomorrow or so. 2019-08-19 03:27:24 -07:00