.. |
misc
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Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null
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2021-12-18 15:06:37 -08:00 |
damage_bullet.sndshd
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Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null
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2021-12-18 15:06:37 -08:00 |
env_spark.sndshd
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Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null
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2021-12-18 15:06:37 -08:00 |
footsteps.sndshd
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Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null
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2021-12-18 15:06:37 -08:00 |
func_breakable.sndshd
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Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null
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2021-12-18 15:06:37 -08:00 |
func_button.sndshd
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Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null
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2021-12-18 15:06:37 -08:00 |
func_door.sndshd
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Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null
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2021-12-18 15:06:37 -08:00 |
func_door_rotating.sndshd
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Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null
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2021-12-18 15:06:37 -08:00 |
func_train.sndshd
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Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null
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2021-12-18 15:06:37 -08:00 |
impacts.sndshd
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Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null
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2021-12-18 15:06:37 -08:00 |
modelevent_shell.sndshd
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Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null
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2021-12-18 15:06:37 -08:00 |
player.sndshd
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Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null
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2021-12-18 15:06:37 -08:00 |