VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
16 lines
204 B
Text
16 lines
204 B
Text
{
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if $programs
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program defaultwall
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diffusemap measure/stairs1.ktx
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else
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{
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map $lightmap
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rgbGen identity
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}
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{
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map measure/stairs1.ktx
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rgbGen identity
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blendFunc GL_DST_COLOR GL_ZERO
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}
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endif
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}
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