nuclide/base/textures/measure/mat_vent.mat
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

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Text

{
surfaceParm vent
if $programs
program defaultwall
diffusemap measure/mat_vent.ktx
else
{
map $lightmap
rgbGen identity
}
{
map measure/mat_vent.ktx
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
}
endif
}