nuclide/base/src
Marco Cawthorne 4a8f4a6082
Add a whole bunch of new bot features, including bot profiles.
Developers: the internal class `bot` is now `NSBot`, and an entityDef
of the old name will be instantiated instead.

Override defs/bot.def in your mod and make it use any custom spawnclass
you wish. Now games don't have to override `addbot` or `bot_add` inside
the multiplayer game rules.

There's also more console commands. Clients now have access to:
addBot, killAllBots, killClass [classname], killMovables, trigger [targetname], input [entnum] [input] [data], listBotProfiles, listTargets, teleport [targetname], teleportToClass [classname], respawnEntities, spawn
2024-01-26 19:27:50 -08:00
..
client Shared: sanity check for when decalgroups are attempted to be placed, but not available. 2023-10-18 07:47:24 -07:00
menu Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
server Add a whole bunch of new bot features, including bot profiles. 2024-01-26 19:27:50 -08:00
shared Base: small cleanups of old unused code. 2023-10-11 01:05:38 -07:00
Makefile Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
progs.src Base: build menu with base/src/progs.src as well 2023-11-17 18:55:07 -08:00