nuclide/Source/gs-entbase
2019-08-18 13:08:09 -07:00
..
client Added sky_camera. For CSQC based skyrooms. If you see map-entities in your skyroom: This is an FTE bug. Bother Spike about it 2019-04-05 16:54:07 +02:00
server Removed debug messages from trigger_gravity 2019-08-18 13:08:09 -07:00
client.src Initial commit of the new VGUI replacement code. This dates back to the days 2019-08-03 10:40:34 -07:00
materials.h Initial commit of the new VGUI replacement code. This dates back to the days 2019-08-03 10:40:34 -07:00
README Fixed env_sprite functionality. 2019-01-04 21:39:07 +01:00
server.src FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai 2019-08-17 19:35:31 -07:00

HALF-LIFE ENTITY BASE - QUAKEC VERSION
======================================

This server-side logic is part of the FreeCS project.
It's a reverse-engineering effort to get Half-Life entities closely
compatible with FTE QuakeWorld.

They are made possible through the documentation efforts of https://twhl.info

It's created from scratch and is not C++ - it's QuakeC and meant to be used
within FTE QuakeWorld. The file extensions are only changed in order to help
with the syntax highlighting choice of your favorite editor.

This codebase is to be compiled with FTEQCC, no other compiler is supported.

The code has a LICENSE attached to it, I'd encourage you to read it.
If you don't want to comply with the LICENSE, you either don't use the software
or we could still negotiate a separate license agreement (for $$$).

A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the
original Half-Life SDK, you're violating the Half-Life SDK License Agreement.

I hope this all does not discourage you from using it for your own project.

Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
FreeCS and other projects even possible.

Marco 'eukara' Hladik