nuclide/valve/data.pk3dir/sound/monsters_valve.sndshd

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630 B
Text

monster_zombie.alert
{
sample zombie/zo_alert10.wav
sample zombie/zo_alert20.wav
sample zombie/zo_alert30.wav
}
monster_zombie.attack
{
sample zombie/zo_attack1.wav
sample zombie/zo_attack2.wav
}
monster_zombie.claw
{
sample zombie/claw_strike1.wav
sample zombie/claw_strike2.wav
sample zombie/claw_strike3.wav
}
monster_zombie.clawmiss
{
sample zombie/claw_miss1.wav
sample zombie/claw_miss2.wav
}
monster_zombie.idle
{
sample zombie/zo_idle1.wav
sample zombie/zo_idle2.wav
sample zombie/zo_idle3.wav
sample zombie/zo_idle4.wav
}
monster_zombie.pain
{
sample zombie/zo_pain1.wav
sample zombie/zo_pain2.wav
}