nuclide/Source/Server
eukara cd6263299e Fixed #79 by updating the spectator check
Fixed the smoke-grenade smoke not clearing upon next round
Changed in_rawinput to 0 for now, since it was causing problems
Fixed the RadiusDamage function in regards to regular explosions
Deleted the unnecessary lines trying to respect 'timelimit', which is deprecated afaik
Changed the sizes of individual grenades so that they'll be thrown more easily across crates and corners
Added an early preview of loading map overviews. They are not really usable and merely a work in progress on my end. They will be finished soon though.
2017-11-19 20:03:30 -06:00
..
AmbientSound.c Cleaned a few things up and fixed doors being able to be triggered from above 2017-07-03 13:55:11 +02:00
Ammo.c Fixed #65 2017-11-18 00:30:20 -06:00
ArmouryEntity.c Work towards grenades, translations etc. 2017-06-21 14:50:02 +02:00
Client.c Fixed #79 by updating the spectator check 2017-11-19 20:03:30 -06:00
Damage.c Fixed #79 by updating the spectator check 2017-11-19 20:03:30 -06:00
Defs.h Fixed #79 by updating the spectator check 2017-11-19 20:03:30 -06:00
EntHostage.c Fixed hostage movement so that it fixes #22 2017-07-03 04:12:45 +02:00
Entities.c Fixed multi_source trigger problem on complex maps like de_aztec 2017-07-01 02:39:15 +02:00
EnvObjects.c Fixed multi_source trigger problem on complex maps like de_aztec 2017-07-01 02:39:15 +02:00
Footsteps.c Fixed a stupid assumption about footsteps 2017-11-17 15:20:51 -06:00
FuncBombTarget.c Cleaning up... 2017-05-01 01:21:49 +02:00
FuncBreakable.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
FuncButton.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
FuncBuyZone.c Cleaning up... 2017-05-01 01:21:49 +02:00
FuncDoor.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
FuncDoorRotating.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
FuncEscapeZone.c Cleaning up... 2017-05-01 01:21:49 +02:00
FuncHostageRescue.c Cleaning up... 2017-05-01 01:21:49 +02:00
FuncLadder.c Weapon selection now cares about the grenade slot again. 2017-07-01 20:31:35 +02:00
FuncPushable.c Cleaned a few things up and fixed doors being able to be triggered from above 2017-07-03 13:55:11 +02:00
FuncVIPSafetyZone.c Cleaning up... 2017-05-01 01:21:49 +02:00
Input.c Cleaning up... 2017-05-01 01:21:49 +02:00
Light.c Fixed player animations 2017-06-24 14:36:36 +02:00
Main.c Fixed #79 by updating the spectator check 2017-11-19 20:03:30 -06:00
Makefile Added splitscreen stuff (experimental) 2017-11-16 16:53:02 -06:00
Money.c Cleaning up... 2017-05-01 01:21:49 +02:00
PhysicsMove.c Cleaning up... 2017-05-01 01:21:49 +02:00
Player.c Added splitscreen stuff (experimental) 2017-11-16 16:53:02 -06:00
progs.src Added sv_voxannounce, which will advertise the time remaining 2017-11-18 15:21:39 -06:00
Rules.c Fixed #65 2017-11-18 00:30:20 -06:00
Spawn.c Fixed #65 2017-11-18 00:30:20 -06:00
Timer.c Fixed #79 by updating the spectator check 2017-11-19 20:03:30 -06:00
TraceAttack.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
Triggers.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
Vox.c Fixed #79 by updating the spectator check 2017-11-19 20:03:30 -06:00