VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
9 lines
135 B
Text
9 lines
135 B
Text
COLOR=23 30 38
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FG_COLOR=210 224 240
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ALPHA=255
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ROUNDED=1
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BORDER_COLOR=64 64 64
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BORDER_ALPHA=255
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HOVER_COLOR=225 225 225
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HOVER_ALPHA=32
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