nuclide/base/scripts/custinfoparms.txt
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

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{
climb 0x00004000
vehicleclip 0x00008000
grenadeclip 0x00000080
projectile 0x00040000
}
{
leakssteam 0x00080000
leakswater 0x00100000
fl_r1 0x00200000
fl_r2 0x00400000
fl_r3 0x00800000
fl_r4 0x01000000
fl_r5 0x02000000
fl_r6 0x04000000
penetrate 0x08000000
}