VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
20 lines
253 B
INI
20 lines
253 B
INI
r_part dustmote
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{
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texture ball
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type normal
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count 1
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blend add
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rgbf 0 0 0
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alpha 0
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rampmode lerp
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ramp 0 0 0 0 0.5
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ramp 0 0 0 0 0.5
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ramp 0 0 0 0 0.5
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ramp 255 255 190 0.5 0.5
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ramp 0 0 0 0 0.5
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die 10 5
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gravity 1
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scalefactor 0
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}
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