This website requires JavaScript.
Explore
Help
Sign in
vera
/
nuclide
Watch
4
Star
0
Fork
You've already forked nuclide
0
Code
Issues
32
Pull requests
Projects
Releases
Packages
Activity
Nuclide SDK - an idTech based game development framework
free-software
fteqw
quakec
645
commits
3
branches
0
tags
148
MiB
C
39.7%
C++
32.4%
GLSL
22%
Shell
5.7%
Makefile
0.1%
dff926c468
Find a file
HTTPS
Download ZIP
Download TAR.GZ
Download BUNDLE
Open with VS Code
Open with VSCodium
Open with Intellij IDEA
Cite this repository
BibTeX
Cancel
Marco Hladik
dff926c468
Remove FreeCS' gfx.wad, as we're grayscaling fonts in-engine now.
2019-09-17 20:44:48 +02:00
cstrike
Remove FreeCS' gfx.wad, as we're grayscaling fonts in-engine now.
2019-09-17 20:44:48 +02:00
gearbox
Add 'gearbox' config and modinfo.txt
2019-09-08 12:58:38 +02:00
rewolf
Saturday cleanup operation.
2019-09-01 04:18:15 +02:00
scihunt
Scientist Hunt: Add default.cfg that I forgot to commit ages ago
2019-09-11 08:02:41 +02:00
src
Reset all ammo fields for when they join/respawn in MP games.
2019-09-17 12:00:05 +02:00
tfc
Team Fortress: Initial commit. Rough framework for the weapons, build
2019-09-11 08:45:41 +02:00
valve
Saturday cleanup operation.
2019-09-01 04:18:15 +02:00
.gitignore
GLSL: Chrome is now identical to the non-GLSL renderer, emulating TCGEN_ENVIRONMENT properly. It's still not GoldSrc accurate, as the models themselves contain chrome information for every bone (wth)
2019-03-13 20:46:07 +01:00
default.fmf
Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
2019-01-19 05:50:25 +01:00