nuclide/Source/gs-entbase/client/sprite.cpp
Marco Hladik d8926097fa Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
2019-02-20 14:30:16 +01:00

74 lines
1.6 KiB
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
class sprite
{
float framerate;
int loops;
int maxframe;
virtual void() think;
};
void sprite::think(void)
{
if (frame >= maxframe) {
if (loops == 0) {
remove(this);
} else {
frame = 0;
}
} else {
frame += 1;
}
nextthink = time + (1 / framerate);
}
void Sprite_Animated(void)
{
spawnfunc_sprite();
sprite me = (sprite)self;
me.origin_x = readcoord();
me.origin_y = readcoord();
me.origin_z = readcoord();
me.modelindex = readfloat();
me.framerate = readfloat();
me.scale = readfloat();
me.alpha = readfloat();
me.effects = readfloat();
me.colormod[0] = readfloat();
me.colormod[1] = readfloat();
me.colormod[2] = readfloat();
me.drawmask = MASK_ENGINE;
me.nextthink = time + ( 1 / me.framerate );
me.maxframe = modelframecount( me.modelindex );
me.loops = 1; /* repeats */
setorigin(me, me.origin);
}
void Sprite_ParseEvent(void)
{
sprite spr = spawn(sprite);
spr.origin[0] = readcoord();
spr.origin[1] = readcoord();
spr.origin[2] = readcoord();
spr.modelindex = readfloat();
spr.framerate = readfloat();
spr.scale = readfloat();
spr.alpha = readfloat();
spr.effects = readfloat();
spr.colormod[0] = readfloat();
spr.colormod[1] = readfloat();
spr.colormod[2] = readfloat();
spr.drawmask = MASK_ENGINE;
spr.nextthink = time + ( 1 / spr.framerate );
spr.maxframe = modelframecount( spr.modelindex );
spr.loops = 0; /* does not repeat */
setorigin(spr, spr.origin);
}