nuclide/Source/Client
Marco Hladik d6479da6b0 Added weapon selection display on the HUD
Changed the reloading behaviour (time needs to pass in order for the mag/caliber fields to update)
2016-12-11 14:17:00 +01:00
..
Defs.h Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00
Draw.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
Entities.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
Event.c Added weapon selection display on the HUD 2016-12-11 14:17:00 +01:00
HUD.c Added weapon selection display on the HUD 2016-12-11 14:17:00 +01:00
HUDOrbituaries.c Added the scoreboard 2016-12-10 00:03:13 +01:00
HUDWeaponSelect.c Added weapon selection display on the HUD 2016-12-11 14:17:00 +01:00
Init.c Added weapon selection display on the HUD 2016-12-11 14:17:00 +01:00
progs.src Added weapon selection display on the HUD 2016-12-11 14:17:00 +01:00
Project Reload times are now the real ones 2016-12-02 00:33:44 +01:00
Sound.c Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
VGUI.c Added the scoreboard 2016-12-10 00:03:13 +01:00
VGUI.h Added bomb-defusing 2016-12-11 11:10:03 +01:00
VGUIBuyMenu.c Added bomb-defusing 2016-12-11 11:10:03 +01:00
VGUIMOTD.c Added the scoreboard 2016-12-10 00:03:13 +01:00
VGUIObjects.c Added the scoreboard 2016-12-10 00:03:13 +01:00
VGUIScoreboard.c Added env_sprite (non-looping) 2016-12-10 15:25:16 +01:00
VGUITeamSelect.c Added the scoreboard 2016-12-10 00:03:13 +01:00
View.c Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00