nuclide/src/botlib
Marco Hladik 47a37af545
Client: Allow mods to override entity updates of gs-entbase.
prop_vehicle_drivable: Initial work towards suspension.
2022-02-11 17:09:08 -08:00
..
bot.h Base: Weapons now track weight (for Weapons_SwitchBest) 2021-05-12 15:42:20 +02:00
bot.qc Client: Verify our pSeat player entity directly, don't assume 'self' is the 2022-02-10 13:31:57 -08:00
botinfo.h BotLib: Add support for the AIM linkflag, to control when a bot is forced 2021-01-16 17:34:04 +01:00
cmd.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
cvar.h BotLib: Improve the rendering of waypoints and radii, including highlights 2021-01-02 18:52:09 +01:00
defs.h BotLib: My last commit before weekend hits. More pathfinding work, added 2020-12-26 07:27:34 +01:00
include.src Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
README BotLib: Added initial files to the project. 2020-04-22 12:31:28 +02:00
route.h BotLib: Add support for the AIM linkflag, to control when a bot is forced 2021-01-16 17:34:04 +01:00
route.qc Client: Allow mods to override entity updates of gs-entbase. 2022-02-11 17:09:08 -08:00
way.h botlib: add USER linkflag. When a bot passes that link, he'll USE the 2021-03-27 07:48:46 +01:00
way.qc BotLib: Add checks to validate the result of Way_FintClosestNode() 2022-01-31 16:07:04 -08:00

This is the NUCLIDE bot.

He likes playing with you, when nobody else will.