..
.kdev4
Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime.
2018-01-29 09:03:22 -08:00
Bot
Commited some minor stuff, unimportant
2019-01-04 05:56:14 +01:00
Ammo.c
- Changed mp_fillweapons to fcs_fillweapons to reflect its origin
2018-12-05 17:02:49 +01:00
ArmouryEntity.c
Fixed env_sprite functionality.
2019-01-04 21:39:07 +01:00
Client.c
- Added everything needed for networked sprays
2019-01-03 02:26:39 +01:00
Damage.c
Commited some minor stuff, unimportant
2019-01-04 05:56:14 +01:00
Defs.h
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
2019-01-05 02:02:12 +01:00
DefsFields.h
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
2019-01-05 02:02:12 +01:00
EntHostage.c
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
2019-01-05 02:02:12 +01:00
Footsteps.c
- Added everything needed for networked sprays
2019-01-03 02:26:39 +01:00
func_bomb_target.cpp
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
2019-01-05 02:02:12 +01:00
func_buyzone.cpp
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
2019-01-05 02:02:12 +01:00
func_escapezone.cpp
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
2019-01-05 02:02:12 +01:00
func_hostage_rescue.cpp
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
2019-01-05 02:02:12 +01:00
func_vip_safetyzone.cpp
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
2019-01-05 02:02:12 +01:00
hostage_entity.cpp
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
2019-01-05 02:02:12 +01:00
info_hostage_rescue.cpp
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
2019-01-05 02:02:12 +01:00
info_map_parameters.cpp
Moved info_map_parameters into its own entity file, removed the old associated fields.
2019-01-04 21:58:19 +01:00
Input.c
Swapped the internal button bits for use/attack2 as it was causing problems in new engine binaries.
2018-12-05 20:52:27 +01:00
Light.c
Moved all entity field definitions into one file.
2018-12-09 05:58:28 +01:00
Main.c
- Added everything needed for networked sprays
2019-01-03 02:26:39 +01:00
Makefile
Added splitscreen stuff (experimental)
2017-11-16 16:53:02 -06:00
Money.c
Changed the FreeCS Project license to MIT.
2018-06-14 12:05:23 +02:00
Player.c
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
2019-01-05 02:02:12 +01:00
progs.src
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
2019-01-05 02:02:12 +01:00
Rules.c
Added custom GLSL with support for the new gl_fake16bit, gl_affinemodels
2019-01-05 02:02:12 +01:00
Server.kdev4
Progs update
2018-01-24 10:36:09 -08:00
Spawn.c
Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2
2018-12-31 02:00:38 +01:00
Timer.c
Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2
2018-12-31 02:00:38 +01:00
TraceAttack.c
- Added everything needed for networked sprays
2019-01-03 02:26:39 +01:00
Triggers.c
Changed the FreeCS Project license to MIT.
2018-06-14 12:05:23 +02:00
Vox.c
Changed the FreeCS Project license to MIT.
2018-06-14 12:05:23 +02:00