VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
10 lines
139 B
Text
10 lines
139 B
Text
// Vera Visions Material
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{
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cull none
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surfaceparm trans
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{
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clampmap "models/effects/muzzleflash/muzzle_front.ktx"
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blendfunc add
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}
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}
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