nuclide/base/textures/models/weapons/v_shotgun/mossbergskin.mat
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

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// Vera Visions Material
{
if $programs
program defaultskin
diffusemap "pbrtest/metal022.ktx"
normalmap "pbrtest/metal022_local.ktx"
specularmap "pbrtest/metal022_mra.ktx"
else
{
map "pbrtest/metal022.ktx"
rgbGen lightingdiffuse
}
endif
}