VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
7 lines
219 B
Text
7 lines
219 B
Text
{
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program defaultskin
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diffusemap models/props_gltf/boombox.tga
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normalmap models/props_gltf/boombox_local.tga
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specularmap models/props_gltf/boombox_mra.tga
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fullbrightmap models/props_gltf/boombox_emissive.tga
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}
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