VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
138 lines
6.4 KiB
Text
138 lines
6.4 KiB
Text
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// entity 0
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{
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"classname" "worldspawn"
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// brush 0
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{
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( 248 192 -64 ) ( 248 -192 -64 ) ( -264 192 -64 ) measure/floor 0 0 0.0 0.5 0.5
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( 256 192 8 ) ( -256 192 8 ) ( 256 192 0 ) measure/floor 0 0 0.0 0.5 0.5
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( 256 192 8 ) ( 256 192 0 ) ( 256 -192 8 ) measure/floor 0 0 0.0 0.5 0.5
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( -256 -192 -128 ) ( 256 -192 -128 ) ( -256 192 -128 ) measure/floor 0 0 0.0 0.5 0.5
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( -256 -192 0 ) ( -256 -192 8 ) ( 256 -192 0 ) measure/floor 0 0 0.0 0.5 0.5
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( -256 -192 0 ) ( -256 192 0 ) ( -256 -192 8 ) measure/floor 0 0 0.0 0.5 0.5
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}
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// brush 1
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{
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( 248 192 192 ) ( 248 -192 192 ) ( -264 192 192 ) measure/ceiling 0 0 0.0 -0.5 0.5
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( 256 192 264 ) ( -256 192 264 ) ( 256 192 256 ) measure/ceiling 0 0 0.0 -0.5 0.5
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( 256 192 264 ) ( 256 192 256 ) ( 256 -192 264 ) measure/ceiling 0 0 0.0 -0.5 0.5
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( -256 -192 128 ) ( 256 -192 128 ) ( -256 192 128 ) measure/ceiling 0 0 0.0 -0.5 0.5
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( -256 -192 256 ) ( -256 -192 264 ) ( 256 -192 256 ) measure/ceiling 0 0 0.0 -0.5 0.5
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( -256 -192 256 ) ( -256 192 256 ) ( -256 -192 264 ) measure/ceiling 0 0 0.0 -0.5 0.5
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}
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// brush 2
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{
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( 192 192 328 ) ( -320 192 328 ) ( 192 192 320 ) measure/wall128gr -128 0 0.0 0.5 0.5
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( -256 192 72 ) ( -256 192 64 ) ( -256 -192 72 ) measure/wall128gr -128 -128 0.0 0.5 0.5
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( -768 -192 -64 ) ( -256 -192 -64 ) ( -768 192 -64 ) measure/wall128gr -128 0 0.0 0.5 0.5
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( -320 -192 320 ) ( -320 -192 328 ) ( 192 -192 320 ) measure/wall128gr -128 0 0.0 0.5 0.5
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( -320 -192 320 ) ( -320 192 320 ) ( -320 -192 328 ) measure/wall128gr -128 0 0.0 0.5 0.5
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( -64 -24 64 ) ( -64 64 64 ) ( 64 -24 64 ) common/caulk 0 0 0.0 0.5 0.5
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}
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// brush 3
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{
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( 768 192 328 ) ( 256 192 328 ) ( 768 192 320 ) measure/wall128gr -128 0 0.0 0.5 0.5
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( 320 192 72 ) ( 320 192 64 ) ( 320 -192 72 ) measure/wall128gr -128 0 0.0 0.5 0.5
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( -192 -192 -64 ) ( 320 -192 -64 ) ( -192 192 -64 ) measure/wall128gr -128 0 0.0 0.5 0.5
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( 256 -192 320 ) ( 256 -192 328 ) ( 768 -192 320 ) measure/wall128gr -128 0 0.0 0.5 0.5
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( 256 -192 320 ) ( 256 192 320 ) ( 256 -192 328 ) measure/wall128gr -128 -128 0.0 0.5 0.5
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( -64 -24 64 ) ( -64 64 64 ) ( 64 -24 64 ) common/caulk 0 0 0.0 0.5 0.5
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}
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// brush 4
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{
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( 192 -192 328 ) ( -320 -192 328 ) ( 192 -192 320 ) measure/wall128gr 0 -128 0.0 0.5 0.5
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( 320 96 72 ) ( 320 96 64 ) ( 320 -288 72 ) measure/wall128gr 0 0 0.0 0.5 0.5
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( -768 -576 -64 ) ( -256 -576 -64 ) ( -768 -192 -64 ) measure/wall128gr 0 0 0.0 0.5 0.5
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( 272 -256 320 ) ( 272 -256 328 ) ( 784 -256 320 ) measure/wall128gr 0 0 0.0 0.5 0.5
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( -320 -576 320 ) ( -320 -192 320 ) ( -320 -576 328 ) measure/wall128gr 0 0 0.0 0.5 0.5
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( -64 -24 64 ) ( -64 64 64 ) ( 64 -24 64 ) common/caulk 0 0 0.0 0.5 0.5
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}
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// brush 5
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{
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( 192 256 328 ) ( -320 256 328 ) ( 192 256 320 ) measure/wall128gr 0 0 0.0 0.5 0.5
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( 320 544 72 ) ( 320 544 64 ) ( 320 160 72 ) measure/wall128gr 0 0 0.0 0.5 0.5
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( -768 -128 -64 ) ( -256 -128 -64 ) ( -768 256 -64 ) measure/wall128gr 0 0 0.0 0.5 0.5
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( 272 192 320 ) ( 272 192 328 ) ( 784 192 320 ) measure/wall128gr 0 -128 0.0 0.5 0.5
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( -320 -128 320 ) ( -320 256 320 ) ( -320 -128 328 ) measure/wall128gr 0 0 0.0 0.5 0.5
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( -64 -24 64 ) ( -64 64 64 ) ( 64 -24 64 ) common/caulk 0 0 0.0 0.5 0.5
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}
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// brush 6
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{
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( 192 192 456 ) ( -320 192 456 ) ( 192 192 448 ) measure/wall64a 128 0 0.0 0.5 0.5
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( -256 192 200 ) ( -256 192 192 ) ( -256 -192 200 ) measure/wall64a 128 128 0.0 0.5 0.5
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( -768 -192 64 ) ( -256 -192 64 ) ( -768 192 64 ) measure/wall64a 128 0 0.0 0.5 0.5
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( -320 -192 448 ) ( -320 -192 456 ) ( 192 -192 448 ) measure/wall64a 128 0 0.0 0.5 0.5
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( -320 -192 448 ) ( -320 192 448 ) ( -320 -192 456 ) measure/wall64a 128 0 0.0 0.5 0.5
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( -64 -24 192 ) ( -64 64 192 ) ( 64 -24 192 ) measure/wall64a 0 0 0.0 0.5 0.5
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}
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// brush 7
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{
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( 768 192 456 ) ( 256 192 456 ) ( 768 192 448 ) measure/wall64a 128 0 0.0 0.5 0.5
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( 320 192 200 ) ( 320 192 192 ) ( 320 -192 200 ) measure/wall64a 128 0 0.0 0.5 0.5
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( -192 -192 64 ) ( 320 -192 64 ) ( -192 192 64 ) measure/wall64a 128 0 0.0 0.5 0.5
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( 256 -192 448 ) ( 256 -192 456 ) ( 768 -192 448 ) measure/wall64a 128 0 0.0 0.5 0.5
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( 256 -192 448 ) ( 256 192 448 ) ( 256 -192 456 ) measure/wall64a 128 128 0.0 0.5 0.5
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( -64 -24 192 ) ( -64 64 192 ) ( 64 -24 192 ) measure/wall64a 0 0 0.0 0.5 0.5
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}
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// brush 8
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{
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( 192 -192 456 ) ( -320 -192 456 ) ( 192 -192 448 ) measure/wall64a 0 128 0.0 0.5 0.5
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( 320 96 200 ) ( 320 96 192 ) ( 320 -288 200 ) measure/wall64a 0 0 0.0 0.5 0.5
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( -768 -576 64 ) ( -256 -576 64 ) ( -768 -192 64 ) measure/wall64a 0 0 0.0 0.5 0.5
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( 272 -256 448 ) ( 272 -256 456 ) ( 784 -256 448 ) measure/wall64a 0 0 0.0 0.5 0.5
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( -320 -576 448 ) ( -320 -192 448 ) ( -320 -576 456 ) measure/wall64a 0 0 0.0 0.5 0.5
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( -64 -24 192 ) ( -64 64 192 ) ( 64 -24 192 ) measure/wall64a 0 0 0.0 0.5 0.5
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}
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// brush 9
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{
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( 192 256 456 ) ( -320 256 456 ) ( 192 256 448 ) measure/wall64a 0 0 0.0 0.5 0.5
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( 320 544 200 ) ( 320 544 192 ) ( 320 160 200 ) measure/wall64a 0 0 0.0 0.5 0.5
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( -768 -128 64 ) ( -256 -128 64 ) ( -768 256 64 ) measure/wall64a 0 0 0.0 0.5 0.5
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( 272 192 448 ) ( 272 192 456 ) ( 784 192 448 ) measure/wall64a 0 128 0.0 0.5 0.5
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( -320 -128 448 ) ( -320 256 448 ) ( -320 -128 456 ) measure/wall64a 0 0 0.0 0.5 0.5
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( -64 -24 192 ) ( -64 64 192 ) ( 64 -24 192 ) measure/wall64a 0 0 0.0 0.5 0.5
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}
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}
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// entity 1
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{
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"classname" "info_player_start"
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"origin" "0.000000 0.000000 -24.000000"
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}
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// entity 2
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{
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"classname" "info_player_deathmatch"
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"origin" "0.000000 0.000000 -24.000000"
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}
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// entity 3
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{
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"classname" "light"
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"origin" "0.000000 0.000000 96.000000"
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"light" "500"
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"spawnflags" "1"
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}
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// entity 4
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{
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"classname" "func_healthcharger"
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// brush 0
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{
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( 240 136 32 ) ( 240 72 32 ) ( 224 136 32 ) measure/wall64a 64 0 0.0 0.5 0.5
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( 256 120 16 ) ( 240 120 16 ) ( 256 120 0 ) measure/wall64a 0 0 0.0 0.5 0.5
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( 256 136 16 ) ( 256 136 0 ) ( 256 72 16 ) measure/wall64a 64 0 0.0 0.5 0.5
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( 240 72 -32 ) ( 256 72 -32 ) ( 240 136 -32 ) measure/wall64a 64 0 0.0 0.5 0.5
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( 240 72 0 ) ( 240 72 16 ) ( 256 72 0 ) measure/wall64a 0 0 0.0 0.5 0.5
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( 240 72 -32 ) ( 240 136 -32 ) ( 240 72 -16 ) measure/healthcharge 112 64 0.0 0.5 0.5
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}
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}
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// entity 5
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{
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"classname" "func_recharge"
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// brush 0
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{
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( 240 -56 32 ) ( 240 -120 32 ) ( 224 -56 32 ) measure/wall64a 64 0 0.0 0.5 0.5
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( 256 -72 16 ) ( 240 -72 16 ) ( 256 -72 0 ) measure/wall64a 0 0 0.0 0.5 0.5
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( 256 -56 16 ) ( 256 -56 0 ) ( 256 -120 16 ) measure/wall64a 64 0 0.0 0.5 0.5
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( 240 -120 -32 ) ( 256 -120 -32 ) ( 240 -56 -32 ) measure/wall64a 64 0 0.0 0.5 0.5
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( 240 -120 0 ) ( 240 -120 16 ) ( 256 -120 0 ) measure/wall64a 0 0 0.0 0.5 0.5
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( 240 -120 -32 ) ( 240 -56 -32 ) ( 240 -120 -16 ) measure/recharge 112 64 0.0 0.5 0.5
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}
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}
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