VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
8 lines
71 B
Text
8 lines
71 B
Text
{
|
|
noMipmap
|
|
noPicmip
|
|
{
|
|
map gfx/lambda64.tga
|
|
blendFunc blend
|
|
}
|
|
}
|