VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
12 lines
231 B
Text
12 lines
231 B
Text
{
|
|
qer_editorImage "textures/common/donotenter.tga"
|
|
qer_trans 0.50
|
|
surfaceparm nodraw
|
|
surfaceparm nonsolid
|
|
surfaceparm trans
|
|
surfaceparm nomarks
|
|
surfaceparm detail
|
|
surfaceparm donotenter
|
|
surfaceParm nolightmap
|
|
nomipmaps
|
|
}
|