VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
322 KiB
640x480px
322 KiB
640x480px
![](/vera/nuclide/raw/commit/d0e90cd07bf52bd15a116da15583fb51b8dd2897/Documentation/Images/nuclide-way.png)