nuclide/Source/gs-entbase/server/trigger_cdaudio.cpp
Marco Hladik 5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00

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C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
class trigger_cdaudio : CBaseTrigger
{
int m_iCDTrack;
void() trigger_cdaudio;
virtual void() Trigger;
};
void trigger_cdaudio :: Trigger ( void )
{
//dprint( sprintf( "trigger_cdaudio: Now playing CD track %i", m_iCDTrack ) );
WriteByte( MSG_ALL, 32 ); // aka SVC_CDTRACK
WriteByte( MSG_ALL, m_iCDTrack );
remove( this );
}
void trigger_cdaudio :: trigger_cdaudio ( void )
{
for ( int i = 1; i < ( tokenize( __fullspawndata ) - 1 ); i += 2 ) {
switch ( argv( i ) ) {
case "health":
m_iCDTrack = stoi( argv( i + 1 ) );
break;
default:
break;
}
}
CBaseTrigger::CBaseTrigger();
CBaseTrigger::InitBrushTrigger();
touch = Trigger;
}