- Switched to custom pmove code (early, WIP) instead of the engine one, again - Made nightvision compatible with splitscreen modes - Player animation fixes - Prediction fixes - Fixed radius damage, so grenades and bombs should apply proper damage now - Added func_wall_toggle - Small entity fixes
131 lines
3.3 KiB
Text
Executable file
131 lines
3.3 KiB
Text
Executable file
#pragma target fte
|
|
#pragma progs_dat "../../freecs/progs.dat"
|
|
|
|
#includelist
|
|
../Builtins.h
|
|
../Globals.h
|
|
../Math.h
|
|
Defs.h
|
|
DefsFields.h
|
|
../gs-entbase/server/defs.h
|
|
|
|
Money.c
|
|
../Shared/Animations.c
|
|
../Shared/Radio.c
|
|
../Shared/WeaponAK47.c
|
|
../Shared/WeaponAUG.c
|
|
../Shared/WeaponAWP.c
|
|
../Shared/WeaponC4Bomb.c
|
|
../Shared/WeaponDeagle.c
|
|
../Shared/WeaponElites.c
|
|
../Shared/WeaponFiveSeven.c
|
|
../Shared/WeaponFlashbang.c
|
|
../Shared/WeaponG3SG1.c
|
|
../Shared/WeaponGlock18.c
|
|
../Shared/WeaponHEGrenade.c
|
|
../Shared/WeaponKnife.c
|
|
../Shared/WeaponM3.c
|
|
../Shared/WeaponM4A1.c
|
|
../Shared/WeaponMac10.c
|
|
../Shared/WeaponMP5.c
|
|
../Shared/WeaponP228.c
|
|
../Shared/WeaponP90.c
|
|
../Shared/WeaponPara.c
|
|
../Shared/WeaponScout.c
|
|
../Shared/WeaponSG550.c
|
|
../Shared/WeaponSG552.c
|
|
../Shared/WeaponSmokeGrenade.c
|
|
../Shared/WeaponTMP.c
|
|
../Shared/WeaponUMP45.c
|
|
../Shared/WeaponUSP45.c
|
|
../Shared/WeaponXM1014.c
|
|
../Shared/BaseGun.c
|
|
../Shared/BaseMelee.c
|
|
../Shared/Weapons.c
|
|
../Shared/Effects.c
|
|
../Shared/Equipment.c
|
|
../Shared/spraylogo.cpp
|
|
../Shared/pmove.c
|
|
Vox.c
|
|
Ammo.c
|
|
Damage.c
|
|
TraceAttack.c
|
|
Rules.c
|
|
Timer.c
|
|
|
|
EntHostage.c
|
|
|
|
../gs-entbase/server/baseentity.cpp
|
|
../gs-entbase/server/basetrigger.cpp
|
|
../gs-entbase/server/ambient_generic.cpp
|
|
../gs-entbase/server/env_beam.cpp
|
|
../gs-entbase/server/env_fade.cpp
|
|
../gs-entbase/server/env_sprite.cpp
|
|
../gs-entbase/server/env_spark.cpp
|
|
../gs-entbase/server/env_explosion.cpp
|
|
../gs-entbase/server/env_render.cpp
|
|
../gs-entbase/server/env_glow.cpp
|
|
../gs-entbase/server/env_shake.cpp
|
|
../gs-entbase/server/func_recharge.cpp
|
|
../gs-entbase/server/func_healthcharger.cpp
|
|
../gs-entbase/server/func_breakable.cpp
|
|
../gs-entbase/server/func_button.cpp
|
|
../gs-entbase/server/func_door.cpp
|
|
../gs-entbase/server/func_door_rotating.cpp
|
|
../gs-entbase/server/func_illusionary.cpp
|
|
//../gs-entbase/server/func_ladder.cpp
|
|
FuncLadder.c
|
|
../gs-entbase/server/func_train.cpp
|
|
../gs-entbase/server/func_wall.cpp
|
|
../gs-entbase/server/func_wall_toggle.cpp
|
|
../gs-entbase/server/func_conveyor.cpp
|
|
../gs-entbase/server/func_rotating.cpp
|
|
../gs-entbase/server/light.cpp
|
|
../gs-entbase/server/stubs.cpp
|
|
../gs-entbase/server/trigger_auto.cpp
|
|
../gs-entbase/server/trigger_cdaudio.cpp
|
|
../gs-entbase/server/trigger_camera.cpp
|
|
../gs-entbase/server/trigger_hurt.cpp
|
|
../gs-entbase/server/trigger_changelevel.cpp
|
|
../gs-entbase/server/trigger_once.cpp
|
|
../gs-entbase/server/trigger_multiple.cpp
|
|
../gs-entbase/server/trigger_push.cpp
|
|
../gs-entbase/server/trigger_teleport.cpp
|
|
../gs-entbase/server/trigger_transition.cpp
|
|
../gs-entbase/server/trigger_relay.cpp
|
|
../gs-entbase/server/env_shooter.cpp
|
|
../gs-entbase/server/env_beverage.cpp
|
|
../gs-entbase/server/env_global.cpp
|
|
../gs-entbase/server/item_food.cpp
|
|
../gs-entbase/server/item_suit.cpp
|
|
../gs-entbase/server/multi_manager.cpp
|
|
../gs-entbase/server/monster_furniture.cpp
|
|
../gs-entbase/server/monster_generic.cpp
|
|
../gs-entbase/server/multisource.cpp
|
|
../gs-entbase/server/scripted_sequence.cpp
|
|
//../gs-entbase/server/info_player_start.cpp
|
|
//../gs-entbase/server/info_player_deathmatch.cpp
|
|
Entities.c
|
|
FuncHostageRescue.c
|
|
FuncEscapeZone.c
|
|
FuncBombTarget.c
|
|
FuncBuyZone.c
|
|
FuncVIPSafetyZone.c
|
|
|
|
|
|
InfoDecal.c
|
|
ArmouryEntity.c
|
|
|
|
Bot/Bot.h
|
|
Bot/Way.c
|
|
|
|
Main.c
|
|
Player.c
|
|
Spawn.c
|
|
Footsteps.c
|
|
Input.c
|
|
Client.c
|
|
|
|
Bot/Route.c
|
|
Bot/Bot.c
|
|
#endlist
|