195 lines
4.8 KiB
C
195 lines
4.8 KiB
C
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "textmenu.h"
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#include "efx.h"
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#include "font.h"
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/* flags for 2d drawing */
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#define DRAWFLAG_NORMAL 0
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#define DRAWFLAG_ADDITIVE 1
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#define DRAWFLAG_MODULATE 2
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#define DRAWFLAG_2XMODULATE 3
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/* undocumented printcall types */
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#define PRINT_LOW 0
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#define PRINT_MEDIUM 1
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#define PRINT_HIGH 2
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#define PRINT_CHAT 3
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/* fonts */
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font_s FONT_16;
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font_s FONT_20;
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font_s FONT_CON;
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/* clientside cvars */
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var float autocvar_zoom_sensitivity = 1.0f;
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var int autocvar_cl_smoothstairs = TRUE;
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var int autocvar_cl_thirdperson = FALSE;
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var int autocvar_v_lefthanded = FALSE;
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var string autocvar_cl_logofile = "lambda";
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var vector autocvar_cl_logocolor = [255,0,0];
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var vector autocvar_con_color = [255,150,0];
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var vector autocvar_vgui_color = [255,170,0];
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var vector autocvar_v_gunofs = [0,0,0];
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var int autocvar_r_viewmodelpass = 0;
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var float autocvar_r_viewmodelfov = 90.0f;
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var float autocvar_r_viewmodelscale = 1.0f;
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var float autocvar_cl_hudaspect = 0.0f;
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/* particle descriptors */
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var float PART_DUSTMOTE;
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/* muzzleflash indices */
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var int MUZZLE_SMALL;
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var int MUZZLE_RIFLE;
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var int MUZZLE_WEIRD;
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/* misc globals */
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vector video_mins;
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vector video_res;
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vector mouse_pos;
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int g_iIntermission;
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/* this actually belongs in builtins.h since its an undocumented global */
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float clframetime;
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string(string modelname, int frame, float frametime) spriteframe = #0;
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void
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drawstring_r(vector p, string t, vector s, vector c, float a, float f)
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{
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p[0] -= stringwidth(t, TRUE, s);
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drawstring(p, t, s, c, a, f);
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}
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void GameMessage_Setup(string, int);
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void Game_Input(void);
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void View_SetMuzzleflash(int);
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void Event_Callback(float mtime, __inout float btime);
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void View_AddEvent(void(void) pCallback, float flTime);
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void View_PlayAnimation(int);
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void View_PlayAnimation(int);
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void Event_ProcessModel(float, int, string);
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void ClientGame_ModelEvent(float, int, string);
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void View_EnableViewmodel(void);
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void View_DisableViewmodel(void);
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/* this really should be done in-engine */
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void drawrect(vector pos, vector sz, float thickness, vector rgb, float al, optional float dfl)
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{
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/* top */
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drawfill(pos, [sz[0], thickness], rgb, al, dfl);
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/* bottom */
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drawfill(pos + [0, sz[1] - thickness], [sz[0], thickness], rgb, al, dfl);
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/* left */
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drawfill(pos + [0, thickness], [thickness, sz[1] - (thickness * 2)], rgb, al, dfl);
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/* right */
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drawfill(pos + [sz[0] - thickness, thickness], [thickness, sz[1] - (thickness * 2)], rgb, al, dfl);
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}
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void
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precache_cubemap(string path)
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{
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precache_pic(strcat(path, "_bk"));
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precache_pic(strcat(path, "_dn"));
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precache_pic(strcat(path, "_ft"));
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precache_pic(strcat(path, "_lf"));
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precache_pic(strcat(path, "_rt"));
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precache_pic(strcat(path, "_up"));
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}
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struct
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{
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/* viewmodel stuff */
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entity m_eViewModel;
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entity m_eMuzzleflash;
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int m_iVMBones;
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void(void) m_pEventCall;
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float m_flEventTime;
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float m_flEventFrame;
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float m_flEventMdl;
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int m_iLastWeapon;
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int m_iOldWeapon;
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/* damage overlay */
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float m_flDamageAlpha;
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vector m_vecDamagePos;
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/* +zoomin cmd */
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int m_iZoomed;
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float m_flZoomTime;
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/* player fields */
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entity m_ePlayer;
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vector m_vecPredictedOrigin;
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vector m_vecPredictedOriginOld;
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vector m_vecPredictedVelocity;
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float m_flPredictedFlags;
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/* camera fields */
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vector m_vecCameraOrigin;
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vector m_vecCameraAngle;
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float m_flCameraTime;
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int m_iHUDWeaponSelected;
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float m_flHUDWeaponSelectTime;
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int m_iScoresVisible;
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/* saturn controller */
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int m_iSaturnMenu;
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/* centerprint related */
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float m_flCenterprintAlpha;
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float m_flCenterprintTime;
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float m_iCenterprintLines;
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string m_strCenterprintBuffer[18];
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/* chat related */
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float m_flPrintTime;
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string m_strPrintBuffer[5];
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int m_iPrintLines;
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int m_iInputAttack2;
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int m_iInputReload;
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int m_iInputUse;
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int m_iInputDuck;
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float m_flInputBlockTime;
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/* fading */
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float m_flFadeDuration;
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float m_flFadeHold;
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float m_flFadeMaxAlpha;
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float m_flFadeStyle;
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float m_flFadeAlpha;
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float m_flFadeTime;
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vector m_vecFadeColor;
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int m_iFadeActive;
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/* shake */
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float m_flShakeFreq;
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float m_flShakeDuration;
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float m_flShakeTime;
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float m_flShakeAmp;
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vector m_vecLag;
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} g_seats[4], *pSeat;
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