- Added GamePMove_Fall and GamePMove_Jump for controlling either. - Tweaked maxspeed for Counter-Strike heavily. - Worked on the Counter-Strike WEAPON_KNIFE (fully functional!). - Worked on the Counter-Strike WEAPON_AWP (mainly zoom). - The WEAPON_C4 in Counter-Strike will no longer unfreeze you during warmup - Added cl_showtriggers for displaying brush-based triggers. - Removed muzzleflash dynamic light, as it seems GoldSrc doesn't have any. - Fixed bug in which the server-list would run into an infinite loop error. - Fixed weapon pricing in Counter-Strike. - To rescue hostages means to earn $$$
231 lines
2.8 KiB
Text
231 lines
2.8 KiB
Text
weapon_ak47.fire
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{
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sample weapons/ak47-1.wav
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sample weapons/ak47-2.wav
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}
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weapon_aug.fire
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{
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sample weapons/aug-1.wav
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}
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weapon_awp.fire
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{
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sample weapons/awp1.wav
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}
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weapon_awp.zoom
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{
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sample weapons/zoom.wav
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}
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weapon_c4bomb.disarm
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{
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sample weapons/c4_disarm.wav
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}
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weapon_c4bomb.disarmed
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{
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sample weapons/c4_disarmed.wav
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}
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weapon_c4bomb.explode
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{
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sample weapons/c4_explode1.wav
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}
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weapon_c4bomb.plant
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{
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sample weapons/c4_plant.wav
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}
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weapon_deagle.fire
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{
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sample weapons/deagle-1.wav
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sample weapons/deagle-2.wav
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}
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weapon_elites.fire
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{
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sample weapons/elite_fire.wav
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sample weapons/elite_fire.wav
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}
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weapon_fiveseven.fire
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{
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sample weapons/fiveseven-1.wav
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}
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weapon_flashbang.explode
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{
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sample weapons/flashbang-1.wav
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}
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weapon_g3sg1.fire
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{
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sample weapons/g3sg1-1.wav
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}
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weapon_glock18.fire
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{
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sample weapons/glock18-2.wav
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}
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weapon_glock18.burstfire
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{
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sample weapons/glock18-1.wav
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}
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weapon_hegrenade.bounce
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{
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sample weapons/he_bounce-1.wav
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}
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weapon_hegrenade.explode
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{
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sample weapons/explode3.wav
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sample weapons/explode4.wav
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}
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weapon_smokegrenade.bounce
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{
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sample weapons/grenade_hit1.wav
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sample weapons/grenade_hit2.wav
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sample weapons/grenade_hit3.wav
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}
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weapon_smokegrenade.explode
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{
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sample weapons/sg_explode.wav
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}
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weapon_flashbang.bounce
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{
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sample weapons/grenade_hit1.wav
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sample weapons/grenade_hit2.wav
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sample weapons/grenade_hit3.wav
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}
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weapon_flashbang.explode
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{
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sample weapons/flashbang-1.wav
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sample weapons/flashbang-2.wav
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}
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weapon_knife.hit
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{
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sample weapons/knife_hitwall1.wav
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}
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weapon_knife.hitbody
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{
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sample weapons/knife_hit1.wav
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sample weapons/knife_hit2.wav
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sample weapons/knife_hit3.wav
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sample weapons/knife_hit4.wav
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}
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weapon_knife.hithard
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{
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sample weapons/knife_stab.wav
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}
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weapon_knife.miss
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{
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sample weapons/knife_slash1.wav
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}
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weapon_m3.fire
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{
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sample weapons/m3-1.wav
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}
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weapon_m4a1.fire
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{
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sample weapons/m4a1_unsil-1.wav
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sample weapons/m4a1_unsil-2.wav
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}
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weapon_m4a1.silenced
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{
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sample weapons/m4a1-1.wav
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}
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weapon_mac10.fire
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{
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sample weapons/mac10-1.wav
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}
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weapon_mp5.fire
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{
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sample weapons/mp5-1.wav
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}
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weapon_p228.fire
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{
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sample weapons/p228-1.wav
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}
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weapon_p90.fire
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{
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sample weapons/p90-1.wav
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}
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weapon_para.fire
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{
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sample weapons/m249-1.wav
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sample weapons/m249-2.wav
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}
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weapon_scout.fire
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{
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sample weapons/scout_fire-1.wav
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}
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weapon_sg550.fire
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{
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sample weapons/sg550-1.wav
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}
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weapon_sg552.fire
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{
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sample weapons/sg552-1.wav
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}
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weapon_smokegrenade.explode
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{
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sample weapons/sg_explode.wav
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}
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weapon_tmp.fire
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{
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sample weapons/tmp-1.wav
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sample weapons/tmp-2.wav
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}
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weapon_ump45.fire
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{
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sample weapons/ump45-1.wav
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}
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weapon_usp45.fire
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{
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sample weapons/usp_unsil-1.wav
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}
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weapon_usp45.silenced
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{
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sample weapons/usp1.wav
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sample weapons/usp2.wav
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}
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weapon_xm1014.fire
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{
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sample weapons/xm1014-1.wav
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}
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weapon_xm1014.insertshell
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{
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sample weapons/m3_insertshell.wav
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}
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