Nuclide SDK - an idTech based game development framework
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Marco Hladik bca3a1f713 Prediction: Unbreak Weapons_Draw by setting the roll-back values of
predicted variables. This is because we're doing something that happens
outside the prediction... this should be more elegant but it works for now.
2019-09-08 12:19:27 +02:00
cstrike Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
rewolf Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
scihunt Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
src Prediction: Unbreak Weapons_Draw by setting the roll-back values of 2019-09-08 12:19:27 +02:00
tfc Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
valve Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
.gitignore GLSL: Chrome is now identical to the non-GLSL renderer, emulating TCGEN_ENVIRONMENT properly. It's still not GoldSrc accurate, as the models themselves contain chrome information for every bone (wth) 2019-03-13 20:46:07 +01:00
default.fmf Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00