nuclide/base/texturesrc/sfx/heatsteam.mat
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

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Text

// Vera Visions Material
{
surfaceParm trans
surfaceParm nomarks
surfaceParm nolightmap
surfaceParm nonsolid
cull none
if $programs
{
program heat
map "sfx/steam.tga"
map "sfx/normwobble.tga"
map $refraction
blendFunc blend
}
else
{
clampmap "sfx/steam.tga"
rgbGen vertex
alphaGen vertex
blendFunc blend
}
endif
}