VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
26 lines
343 B
Text
26 lines
343 B
Text
// Vera Visions Material
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{
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surfaceParm trans
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surfaceParm nomarks
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surfaceParm nolightmap
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surfaceParm nonsolid
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cull none
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if $programs
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{
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program heat
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map "sfx/steam.tga"
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map "sfx/normwobble.tga"
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map $refraction
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blendFunc blend
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}
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else
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{
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clampmap "sfx/steam.tga"
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rgbGen vertex
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alphaGen vertex
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blendFunc blend
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}
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endif
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}
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