nuclide/base/texturesrc/liquid/water1.mat
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

18 lines
300 B
Text

// Vera Visions Material
{
qer_editorImage "liquid/water5.tga"
sort banner
qer_trans 0.8
surfaceParm nonsolid
surfaceParm trans
surfaceParm water
surfaceParm nodlight
diffusemap "liquid/water5.tga"
normalmap "liquid/water1_n.tga"
{
program water
map $blackimage
map $refraction
}
}