VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
17 lines
278 B
Text
17 lines
278 B
Text
// Vera Visions Material
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{
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surfaceParm nomarks
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surfaceParm nonsolid
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surfaceParm trans
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surfaceParm nodlight
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surfaceParm noshadows
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diffusemap decals/puddle01.tga
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normalmap liquid/water1_n.tga
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polygonOffset 1
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{
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program decal_reflectcube
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blendFunc GL_ONE GL_ONE
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}
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}
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