nuclide/base/texturesrc/decals/puddle01.mat
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

17 lines
278 B
Text

// Vera Visions Material
{
surfaceParm nomarks
surfaceParm nonsolid
surfaceParm trans
surfaceParm nodlight
surfaceParm noshadows
diffusemap decals/puddle01.tga
normalmap liquid/water1_n.tga
polygonOffset 1
{
program decal_reflectcube
blendFunc GL_ONE GL_ONE
}
}