VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
17 lines
215 B
INI
17 lines
215 B
INI
r_part main
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{
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type texturedspark
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texture ball
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tcoords 1 65 31 95 256 8 32
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scale 1
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count 5
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scalefactor 1
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alpha 0.5
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die 0.4
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rgb 255 180 30
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blend add
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spawnmode ball
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spawnvel 256
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veladd 200
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gravity 600
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}
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