VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
15 lines
310 B
Text
15 lines
310 B
Text
// Vera Visions Material
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{
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if $programs
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program defaultskin
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diffusemap "pbrtest/metal022.tga"
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normalmap "pbrtest/metal022_local.tga"
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specularmap "pbrtest/metal022_mra.tga"
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fullbrightmap "modelsrc/props_lights/light02_emissive.tga"
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else
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{
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map "pbrtest/metal022.tga"
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rgbGen lightingdiffuse
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}
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endif
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}
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