nuclide/base/maps
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00
..
ai.bsp Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
ai_path.bsp Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
demo.bsp Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
demo.def Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
dlights.bsp Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
func_chargers.bsp Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
hdr.bsp Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
infowaypoint.bsp Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
lean.bsp Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
particles.bsp Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
ui.bsp Base: Give some love to base/ 2025-01-02 18:53:55 -08:00