nuclide/base/glsl
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00
..
defaultskin.glsl Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
defaultwall.glsl Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
portal.glsl Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
rtlight.glsl Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
rtlight_orm.glsl Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
skybox.glsl Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
skybox_hdr.glsl Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
skybox_parallax.glsl Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
water.glsl Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
water_high.glsl Base: Give some love to base/ 2025-01-02 18:53:55 -08:00