VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
593 B
Executable file
16x11px
593 B
Executable file
16x11px
![](/vera/nuclide/raw/commit/ba6f788ab8ae312a12584f4094255fd92486e5a9/base/gfx/flags16/ba.png)