VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
17 lines
202 B
Text
17 lines
202 B
Text
|
|
{
|
|
nopicmip
|
|
nocompress
|
|
|
|
{
|
|
rgbGen const (0 1 1)
|
|
map gfx/console2.tga
|
|
}
|
|
|
|
{
|
|
rgbGen const (0 1 1)
|
|
map gfx/console1.tga
|
|
tcMod scroll 0.01 0.02
|
|
tcMod scale 8 4
|
|
blendFunc add
|
|
}
|
|
}
|