nuclide/opencs/particles/default.cfg
Marco Hladik 5347482d9c Implemented new impact effects based around materials
Implemented round-draw
Ricochet sounds and whatnot
2017-01-07 17:29:27 +01:00

91 lines
1.2 KiB
INI

r_part part_spark
{
type texturedspark
texture ball
tcoords 1 65 31 95 256 8 32
scale 1
count 4
scalefactor 1
alpha 0.5
die 0.8
rgb 255 115 0
blend add
spawnmode ball
spawnorg 1
spawnvel 100
veladd 100
friction 0.3
gravity 800
}
r_part part_pieces_black
{
type ball
texture ball
tcoords 1 65 31 95 256 8 32
scale 2
count 18
scalefactor 1
alpha 1
die 0.8
rgb 25 25 25
spawnmode ball
spawnorg 1
spawnvel 100
veladd 100
friction 0.3
gravity 800
}
r_part part_smoke_brown
{
texture ball
tcoords 1 65 31 95 256 8 32
count 3
scale 25
scalefactor 1
die 1
alpha 0.5
rgb 155 90 0
blend add
spawnmode ball
spawnorg 2
spawnvel 20
veladd 20
}
r_part part_smoke_grey
{
texture ball
tcoords 1 65 31 95 256 8 32
count 3
scale 25
scalefactor 1
die 1
alpha 0.5
rgb 25 25 25
blend add
spawnmode ball
spawnorg 2
spawnvel 20
veladd 20
}
r_part part_blood
{
type texturedspark
texture ball
tcoords 1 65 31 95 256 8 32
scale 1
count 12
scalefactor 1
alpha 0.2
die 0.8
rgb 200 0 0
spawnmode ball
spawnorg 1
spawnvel 100
veladd -100
friction 0.3
gravity 800
}