72 lines
1.2 KiB
C++
72 lines
1.2 KiB
C++
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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// TODO: These are missing
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enumflags
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{
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TM_MONSTERS,
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TM_NOCLIENTS,
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TM_PUSHABLES
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};
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class trigger_multiple : CBaseTrigger
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{
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float m_flDelay;
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float m_flWait;
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void() trigger_multiple;
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virtual void() touch;
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virtual void() Respawn;
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};
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void trigger_multiple :: touch ( void )
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{
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if ( m_flDelay > 0 ) {
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CBaseTrigger::UseTargets_Delay( m_flDelay );
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} else {
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CBaseTrigger::UseTargets();
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}
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/* This is effectively a trigger_once...*/
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if (m_flWait != -1) {
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think = Respawn;
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nextthink = time + m_flWait;
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}
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solid = SOLID_NOT;
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#ifdef GS_DEVELOPER
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alpha = 0.001f;
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#endif
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}
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void trigger_multiple :: Respawn ( void )
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{
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solid = SOLID_TRIGGER;
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#ifdef GS_DEVELOPER
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alpha = 0.5f;
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#endif
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}
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void trigger_multiple :: trigger_multiple ( void )
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{
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for ( int i = 1; i < ( tokenize( __fullspawndata ) - 1 ); i += 2 ) {
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switch ( argv( i ) ) {
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case "delay":
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m_flDelay = stof( argv( i + 1 ) );
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break;
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case "wait":
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m_flWait = stof( argv( i + 1 ) );
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break;
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default:
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break;
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}
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}
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trigger_multiple::Respawn();
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CBaseEntity::CBaseEntity();
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CBaseTrigger::InitBrushTrigger();
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}
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