nuclide/Source/vgui/ui_menubutton.cpp

143 lines
3.9 KiB
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
#ifdef MENU
enumflags
{
MBUTTON_VISIBLE,
MBUTTON_HOVER,
MBUTTON_DOWN,
MBUTTON_SHOWOFFLINE,
MBUTTON_SHOWSP,
MBUTTON_SHOWMP
};
class CUIMenuButton : CUIWidget
{
vector m_vecColor;
float m_flAlpha;
vector m_vecSize;
string m_strTitle;
string m_strIcon;
void() CUIMenuButton;
virtual void() m_vFunc = 0;
virtual void() Draw;
virtual void( vector ) SetSize;
virtual void( string ) SetTitle;
virtual void( string ) SetIcon;
virtual void( void() ) SetFunc;
virtual void( float, float, float, float ) Input;
};
void CUIMenuButton :: CUIMenuButton ( void )
{
m_vecColor = UI_MAINCOLOR;
m_flAlpha = 1.0f;
m_vecSize = '96 24';
m_iFlags = MBUTTON_VISIBLE | MBUTTON_SHOWOFFLINE | MBUTTON_SHOWSP | MBUTTON_SHOWMP;
}
void CUIMenuButton :: Draw ( void )
{
// If we're not ingame
if ( clientstate() != 2 ) {
if ( !( m_iFlags & MBUTTON_SHOWOFFLINE ) ) {
return;
}
} else {
if ( !( m_iFlags & MBUTTON_SHOWSP ) ) {
return;
}
}
#ifndef CLASSIC_VGUI
drawfill( m_parent.m_vecOrigin + m_vecOrigin, m_vecSize, m_vecColor, m_flAlpha );
if ( m_iFlags & BUTTON_DOWN ) {
drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ 0, m_vecSize[1] - 1], [m_vecSize[0], 1], '1 1 1', 0.5f );
drawfill( m_parent.m_vecOrigin + m_vecOrigin, [m_vecSize[0], 1], '0 0 0', 0.5f );
drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ 0, 1], [1, m_vecSize[1] - 2], '0 0 0', 0.5f );
drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], '1 1 1', 0.5f );
} else {
drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ 0, m_vecSize[1] - 1], [m_vecSize[0], 1], '0 0 0', 0.5f );
drawfill( m_parent.m_vecOrigin + m_vecOrigin, [m_vecSize[0], 1], '1 1 1', 0.5f );
drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ 0, 1], [1, m_vecSize[1] - 2], '1 1 1', 0.5f );
drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], '0 0 0', 0.5f );
}
#else
if ( m_iFlags & BUTTON_DOWN ) {
drawfill( m_parent.m_vecOrigin + m_vecOrigin, m_vecSize, m_vecColor, 0.25f );
}
drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ 0, m_vecSize[1] - 1], [m_vecSize[0], 1], m_vecColor, 1.0f );
drawfill( m_parent.m_vecOrigin + m_vecOrigin, [m_vecSize[0], 1], m_vecColor, 1.0f );
drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ 0, 1], [1, m_vecSize[1] - 2], m_vecColor, 1.0f );
drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], m_vecColor, 1.0f );
#endif
if ( m_strIcon ) {
drawpic( m_parent.m_vecOrigin + m_vecOrigin + [ 4, 4 ], m_strIcon, '16 16', '1 1 1', 1.0f );
if ( m_strTitle ) {
Font_DrawText( m_parent.m_vecOrigin + m_vecOrigin + [ 26, 8 ], m_strTitle, g_fntDefault );
}
} else {
if ( m_strTitle ) {
Font_DrawText( m_parent.m_vecOrigin + m_vecOrigin + [ 8, 8 ], m_strTitle, g_fntDefault );
}
}
}
void CUIMenuButton :: Input ( float flEVType, float flKey, float flChar, float flDevID )
{
// If we're not ingame
if ( clientstate() != 2 ) {
if ( !( m_iFlags & MBUTTON_SHOWOFFLINE ) ) {
return;
}
} else {
if ( !( m_iFlags & MBUTTON_SHOWSP ) ) {
return;
}
}
if ( flEVType == IE_KEYDOWN ) {
if ( flKey == K_MOUSE1 ) {
if ( Util_MouseAbove( getmousepos(), m_parent.m_vecOrigin + m_vecOrigin, m_vecSize ) ) {
m_iFlags |= MBUTTON_DOWN;
}
}
} else if ( flEVType == IE_KEYUP ) {
if ( flKey == K_MOUSE1 ) {
if ( m_iFlags & MBUTTON_DOWN && Util_MouseAbove( getmousepos(), m_parent.m_vecOrigin + m_vecOrigin, m_vecSize ) ) {
if ( m_vFunc ) {
m_vFunc();
}
}
m_iFlags -= ( m_iFlags & MBUTTON_DOWN );
}
}
}
void CUIMenuButton :: SetSize ( vector vecSize )
{
m_vecSize = vecSize;
}
void CUIMenuButton :: SetTitle ( string strName )
{
m_strTitle = strName;
}
void CUIMenuButton :: SetIcon ( string strName )
{
m_strIcon = strName;
}
void CUIMenuButton :: SetFunc ( void() vFunc )
{
m_vFunc = vFunc;
}
#endif