143 lines
3.9 KiB
C++
143 lines
3.9 KiB
C++
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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#ifdef MENU
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enumflags
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{
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MBUTTON_VISIBLE,
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MBUTTON_HOVER,
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MBUTTON_DOWN,
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MBUTTON_SHOWOFFLINE,
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MBUTTON_SHOWSP,
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MBUTTON_SHOWMP
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};
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class CUIMenuButton : CUIWidget
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{
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vector m_vecColor;
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float m_flAlpha;
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vector m_vecSize;
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string m_strTitle;
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string m_strIcon;
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void() CUIMenuButton;
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virtual void() m_vFunc = 0;
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virtual void() Draw;
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virtual void( vector ) SetSize;
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virtual void( string ) SetTitle;
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virtual void( string ) SetIcon;
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virtual void( void() ) SetFunc;
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virtual void( float, float, float, float ) Input;
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};
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void CUIMenuButton :: CUIMenuButton ( void )
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{
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m_vecColor = UI_MAINCOLOR;
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m_flAlpha = 1.0f;
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m_vecSize = '96 24';
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m_iFlags = MBUTTON_VISIBLE | MBUTTON_SHOWOFFLINE | MBUTTON_SHOWSP | MBUTTON_SHOWMP;
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}
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void CUIMenuButton :: Draw ( void )
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{
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// If we're not ingame
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if ( clientstate() != 2 ) {
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if ( !( m_iFlags & MBUTTON_SHOWOFFLINE ) ) {
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return;
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}
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} else {
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if ( !( m_iFlags & MBUTTON_SHOWSP ) ) {
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return;
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}
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}
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#ifndef CLASSIC_VGUI
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drawfill( m_parent.m_vecOrigin + m_vecOrigin, m_vecSize, m_vecColor, m_flAlpha );
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if ( m_iFlags & BUTTON_DOWN ) {
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drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ 0, m_vecSize[1] - 1], [m_vecSize[0], 1], '1 1 1', 0.5f );
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drawfill( m_parent.m_vecOrigin + m_vecOrigin, [m_vecSize[0], 1], '0 0 0', 0.5f );
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drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ 0, 1], [1, m_vecSize[1] - 2], '0 0 0', 0.5f );
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drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], '1 1 1', 0.5f );
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} else {
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drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ 0, m_vecSize[1] - 1], [m_vecSize[0], 1], '0 0 0', 0.5f );
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drawfill( m_parent.m_vecOrigin + m_vecOrigin, [m_vecSize[0], 1], '1 1 1', 0.5f );
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drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ 0, 1], [1, m_vecSize[1] - 2], '1 1 1', 0.5f );
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drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], '0 0 0', 0.5f );
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}
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#else
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if ( m_iFlags & BUTTON_DOWN ) {
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drawfill( m_parent.m_vecOrigin + m_vecOrigin, m_vecSize, m_vecColor, 0.25f );
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}
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drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ 0, m_vecSize[1] - 1], [m_vecSize[0], 1], m_vecColor, 1.0f );
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drawfill( m_parent.m_vecOrigin + m_vecOrigin, [m_vecSize[0], 1], m_vecColor, 1.0f );
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drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ 0, 1], [1, m_vecSize[1] - 2], m_vecColor, 1.0f );
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drawfill( m_parent.m_vecOrigin + m_vecOrigin + [ m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], m_vecColor, 1.0f );
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#endif
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if ( m_strIcon ) {
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drawpic( m_parent.m_vecOrigin + m_vecOrigin + [ 4, 4 ], m_strIcon, '16 16', '1 1 1', 1.0f );
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if ( m_strTitle ) {
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Font_DrawText( m_parent.m_vecOrigin + m_vecOrigin + [ 26, 8 ], m_strTitle, g_fntDefault );
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}
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} else {
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if ( m_strTitle ) {
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Font_DrawText( m_parent.m_vecOrigin + m_vecOrigin + [ 8, 8 ], m_strTitle, g_fntDefault );
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}
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}
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}
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void CUIMenuButton :: Input ( float flEVType, float flKey, float flChar, float flDevID )
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{
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// If we're not ingame
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if ( clientstate() != 2 ) {
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if ( !( m_iFlags & MBUTTON_SHOWOFFLINE ) ) {
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return;
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}
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} else {
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if ( !( m_iFlags & MBUTTON_SHOWSP ) ) {
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return;
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}
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}
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if ( flEVType == IE_KEYDOWN ) {
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if ( flKey == K_MOUSE1 ) {
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if ( Util_MouseAbove( getmousepos(), m_parent.m_vecOrigin + m_vecOrigin, m_vecSize ) ) {
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m_iFlags |= MBUTTON_DOWN;
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}
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}
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} else if ( flEVType == IE_KEYUP ) {
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if ( flKey == K_MOUSE1 ) {
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if ( m_iFlags & MBUTTON_DOWN && Util_MouseAbove( getmousepos(), m_parent.m_vecOrigin + m_vecOrigin, m_vecSize ) ) {
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if ( m_vFunc ) {
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m_vFunc();
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}
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}
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m_iFlags -= ( m_iFlags & MBUTTON_DOWN );
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}
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}
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}
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void CUIMenuButton :: SetSize ( vector vecSize )
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{
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m_vecSize = vecSize;
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}
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void CUIMenuButton :: SetTitle ( string strName )
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{
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m_strTitle = strName;
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}
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void CUIMenuButton :: SetIcon ( string strName )
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{
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m_strIcon = strName;
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}
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void CUIMenuButton :: SetFunc ( void() vFunc )
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{
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m_vFunc = vFunc;
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}
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#endif
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