nuclide/platform/base_textures.pk3dir/gfx/background.mat
Marco Cawthorne 66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00

22 lines
339 B
Text

// Vera Visions Material
{
{
map "textures/dev/model_bone.tga"
tcMod scroll -1 2
tcMod scale 0.1 0.1
}
{
map "textures/dev/info_node.tga"
tcMod scroll -2 4
tcMod scale 0.05 0.05
blendFunc blend
}
{
map "logos/fte.tga"
tcMod turb triangle 0.25 1.0 0.15
tcMod scale 8 8
blendFunc blend
alphaGen const 0.25
}
}