fixed autoreload behaviour! it's now like in 1.5 added some glsl replacements that are more performance friendly
36 lines
631 B
GLSL
36 lines
631 B
GLSL
!!ver 110
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!!permu FRAMEBLEND
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!!permu SKELETAL
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!!permu FOG
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!!samps diffuse
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#include "sys/defs.h"
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varying vec2 tex_c;
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varying vec3 light;
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#ifdef VERTEX_SHADER
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#include "sys/skeletal.h"
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float hl( vec3 normal, vec3 dir ) {
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return ( dot( normal, dir ) * 0.5 ) + 0.5;
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}
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void main ()
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{
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vec3 n, s, t, w;
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gl_Position = skeletaltransform_wnst(w,n,s,t);
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tex_c = v_texcoord;
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light = ( hl( n, e_light_dir ) * e_light_mul ) + e_light_ambient;
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}
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#endif
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#ifdef FRAGMENT_SHADER
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void main ()
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{
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vec4 diffuse_f = texture2D( s_diffuse, tex_c );
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diffuse_f.rgb *= light;
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gl_FragColor = diffuse_f * e_colourident;
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}
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#endif
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