nuclide/src/shared
2021-02-16 11:02:39 +01:00
..
damage.h Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
defs.h BotLib: Bots ought to switch weapons now when they pick an item up! 2020-12-28 19:59:37 +01:00
entities.h CBaseEntity: Optimisation in SendEntity regarding predictable defaults. 2021-01-21 01:29:26 +01:00
events.h Move entity-update/event definitions for game-specific cases out of root 2020-10-24 13:11:02 +02:00
flags.h CBaseVehicle: Added vehicleflags, make sure each vehicle has the ability 2020-10-25 12:06:22 +01:00
fteextensions.qc BotLib: Improve the rendering of waypoints and radii, including highlights 2021-01-02 18:52:09 +01:00
hitmesh.h Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
include.src Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
materials.h Materials_FixName: Fix typo 2021-01-25 12:09:43 +01:00
math.h Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
math.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
memory.h GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget, 2020-10-31 14:32:23 +01:00
player.h CBaseEntity: Optimisation in SendEntity regarding predictable defaults. 2021-01-21 01:29:26 +01:00
pmove.h PMove: Added macros to let mods override a bunch of physics variables so 2020-12-08 12:00:10 +01:00
pmove.qc PMove: Fixed water movement code a bit so we don't sink while moving 2021-02-16 11:02:39 +01:00
sound.h CBaseEntity: Optimisation in SendEntity regarding predictable defaults. 2021-01-21 01:29:26 +01:00
sound.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00