nuclide/platform/base_scripts.pk3dir
Marco Hladik 143a00e94e
Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl,
add SURF_PENETRATE, which will make bullets pass right through them when
BULLETPENETRATION is set. Go over and refactor a lot of base_client, player
and spectator code to facilitate both permanent and temporary spectators
better. Add experimental env_glow lens flare code. Fix material ID detection
bug for Q3 based BSPs. A couple helper functions were added to src/client/utils.cpp
but they are not yet final.
2022-03-17 21:05:47 -07:00
..
efx Introduced the new OpenAL EFX handling subsystem. It's fully user-definable 2021-04-22 11:33:48 +02:00
fonts Menu-FN: Add a hack around drawtextfield(), wasting QC asm instructions in 2021-11-06 11:17:54 +01:00
particles Add platform/base_scripts.pk3dir/particles/burn.cfg. 2022-01-20 16:38:49 -08:00
scripts Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl, 2022-03-17 21:05:47 -07:00