203 lines
5.5 KiB
C++
203 lines
5.5 KiB
C++
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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.void(void) tmpVGUIList1;
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class VGUIList:VGUIWidget
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{
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public:
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void VGUIList(void);
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nonvirtual void SetOffset(int,int);
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nonvirtual void SetSelected(int);
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nonvirtual int GetSelected(void);
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nonvirtual int GetMaxVisibleItems(void);
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nonvirtual void AddItem(string);
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nonvirtual string GetItem(int);
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nonvirtual void SetItemCount(int);
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nonvirtual int GetItemCount(void);
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nonvirtual int GetOffset(void);
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nonvirtual void CallOnScroll(void(void));
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virtual void Draw(void);
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virtual bool Input(float, float, float, float);
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virtual void Spawned(void);
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private:
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string m_strTitle;
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string *m_strItems;
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int m_iItemCount;
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int m_iSelected;
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int m_iDrawOffset;
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};
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void VGUIList::VGUIList(void)
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{
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m_iSelected = -1;
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}
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void VGUIList::Spawned(void)
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{
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SetSize([96,16]);
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}
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void VGUIList::Draw(void)
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{
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int iMaxDisplay;
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if (!m_iItemCount) {
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return;
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}
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#ifdef CLASSIC_VGUI
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drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, m_vecSize[1] - 1], [m_vecSize[0], 1], UI_MAINCOLOR, 1.0f);
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drawfill(m_parent.m_vecOrigin + m_vecOrigin, [m_vecSize[0], 1], UI_MAINCOLOR, 1.0f);
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drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, 1], [1, m_vecSize[1] - 2], UI_MAINCOLOR, 1.0f);
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drawfill(m_parent.m_vecOrigin + m_vecOrigin + [m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], UI_MAINCOLOR, 1.0f);
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#else
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drawfill(m_parent.m_vecOrigin + m_vecOrigin, m_vecSize, [0,0,0], 0.25f);
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drawfill(m_parent.m_vecOrigin + m_vecOrigin, [m_vecSize[0], 1], [0,0,0], 0.5f);
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drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, m_vecSize[1] - 1], [m_vecSize[0], 1], [1,1,1], 0.5f);
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drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, 1], [1, m_vecSize[1] - 2], [0,0,0], 0.5f);
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drawfill(m_parent.m_vecOrigin + m_vecOrigin + [m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], [1,1,1], 0.5f);
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#endif
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vector vecOffset = [8,8];
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iMaxDisplay = bound(0, m_iItemCount, floor(m_vecSize[1] / 20));
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drawsetcliparea(m_parent.m_vecOrigin[0] + m_vecOrigin[0],m_parent.m_vecOrigin[1] + m_vecOrigin[1], m_vecSize[0] - 1, m_vecSize[1]);
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for (int i = m_iDrawOffset; i < iMaxDisplay + m_iDrawOffset; i++) {
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if (!m_strItems[i]) {
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break;
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}
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if (m_iSelected == i) {
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drawfill(m_parent.m_vecOrigin + m_vecOrigin + vecOffset + [-7,-3], [m_vecSize[0] - 2, 18], [1,1,1], 0.5f);
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} else if (i & 1) {
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drawfill(m_parent.m_vecOrigin + m_vecOrigin + vecOffset + [-7,-3], [m_vecSize[0] - 2, 18], [1,1,1], 0.1f);
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}
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Font_DrawText(m_parent.m_vecOrigin + m_vecOrigin + vecOffset, m_strItems[i], g_fntDefault);
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vecOffset[1] += 20;
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}
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drawresetcliparea();
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}
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bool VGUIList::Input (float flEVType, float flKey, float flChar, float flDevID)
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{
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bool ret = false;
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int iMaxDisplay;
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int iMouseOver = Util_MouseAbove(g_vecMousePos, m_parent.m_vecOrigin + m_vecOrigin, m_vecSize);
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iMaxDisplay = bound(0, m_iItemCount, floor(m_vecSize[1] / 20));
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vector vecOffset = [8,8];
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if (flEVType == IE_KEYDOWN) {
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if (flKey == K_MOUSE1) {
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for (int i = m_iDrawOffset; i < iMaxDisplay + m_iDrawOffset; i++) {
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if (Util_MouseAbove(g_vecMousePos, m_parent.m_vecOrigin + m_vecOrigin + vecOffset, [m_vecSize[0] - 16, 20])) {
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m_iSelected = i;
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ret = true;
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}
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vecOffset[1] += 20;
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}
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} else if (flKey == K_MWHEELUP && iMouseOver) {
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SetOffset(m_iDrawOffset - (iMaxDisplay / 4), TRUE);
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ret = true;
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} else if (flKey == K_MWHEELDOWN && iMouseOver) {
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SetOffset(m_iDrawOffset + (iMaxDisplay / 4), TRUE);
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ret = true;
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}
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}
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return (ret);
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}
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int VGUIList::GetMaxVisibleItems(void)
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{
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int iMaxDisplay = bound(0, m_iItemCount, floor(m_vecSize[1] / 20));
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return m_iItemCount - iMaxDisplay;
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}
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void VGUIList::SetOffset (int iOffset, int iCallBack)
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{
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int iMaxDisplay = bound(0, m_iItemCount, floor(m_vecSize[1] / 20));
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m_iDrawOffset = bound(0, iOffset, m_iItemCount - iMaxDisplay);
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if (tmpVGUIList1 && iCallBack) {
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tmpVGUIList1();
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}
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}
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int VGUIList::GetOffset(void)
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{
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return m_iDrawOffset;
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}
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void VGUIList::SetItemCount (int iCount)
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{
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if (!m_iItemCount) {
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NSLog("VGUIList: Initialized with a maximum of %i entries", iCount);
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m_iItemCount = iCount;
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m_strItems = memalloc(iCount * sizeof(string));
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}
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}
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int VGUIList::GetItemCount(void)
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{
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return m_iItemCount;
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}
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string VGUIList::GetItem (int iIndex)
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{
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if (m_iSelected < 0 || m_iItemCount <= 0) {
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dprint("VGUIList: GetItem on empty/unselected list!\n");
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return "ERROR";
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}
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return m_strItems[iIndex];
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}
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void VGUIList::SetSelected (int iVal)
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{
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m_iSelected = iVal;
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}
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int VGUIList::GetSelected(void)
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{
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return m_iSelected;
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}
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void VGUIList::AddItem (string strItem)
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{
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if (!m_iItemCount) {
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dprint("VGUIList: Can't add item to empty list!\n");
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return;
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}
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for (int i = 0; i < m_iItemCount; i++) {
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if (!m_strItems[i]) {
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m_strItems[i] = strItem;
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dprint("VGUIList: Item added\n");
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break;
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}
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}
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}
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void VGUIList::CallOnScroll (void(void) vFunc)
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{
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tmpVGUIList1 = vFunc;
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}
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