Nuclide SDK - an idTech based game development framework
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Marco Hladik 9f86e70f2f Weapon Select: Fix precision issue with flawed bitfield check.
Otherwise we're only getting access to 23 bits of mantissa... this should
totally be classified as a compiler bug, by the way.
2019-09-14 11:52:22 +02:00
cstrike Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
gearbox Add 'gearbox' config and modinfo.txt 2019-09-08 12:58:38 +02:00
rewolf Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
scihunt Scientist Hunt: Add default.cfg that I forgot to commit ages ago 2019-09-11 08:02:41 +02:00
src Weapon Select: Fix precision issue with flawed bitfield check. 2019-09-14 11:52:22 +02:00
tfc Team Fortress: Initial commit. Rough framework for the weapons, build 2019-09-11 08:45:41 +02:00
valve Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
.gitignore GLSL: Chrome is now identical to the non-GLSL renderer, emulating TCGEN_ENVIRONMENT properly. It's still not GoldSrc accurate, as the models themselves contain chrome information for every bone (wth) 2019-03-13 20:46:07 +01:00
default.fmf Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00