nuclide/valve
Marco Hladik 9d869d5c0a Fix damage overlay for splitscreen games
Starting to mess with decal colours. DO NOT TOUCH. This is awaiting engine fixes potentially.
2019-03-12 01:22:50 +01:00
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glsl Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support) 2019-02-20 14:30:16 +01:00
particles January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
csprogs.dat Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
default.cfg January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
gfx.wad January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
menu.dat Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
modinfo.txt Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
pak_fragnet.pk3 Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
progs.dat Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00